| 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164 | 1
 
1
 
217
217
1
202091
1
 
202090
202090
202090
 
 
 
 
149504
149504
149504
149504
 
48460
48460
48460
48460
 
2904
2904
2904
2904
2904
2904
 
1222
1222
1222
1222
1222
1222
1222
1222
1222
1222
 
 
217
 
184229
202091
 
184228
184228
184228
 
 
7018
 
 
205
 
 
 
 
 
 
1
 
336
217
 
336
336
259
 
 
77
 
325
325
325
325
325
 
325
70
70
 
255
255
370259
370259
370259
 
255
 
 
325
717
717
717
717
11484
429094
184229
 
429093
 
429093
1716369
1716369
979457
1
 
979456
 
736912
 
 
 
429092
 
11482
7018
 
 
 
323
118
 
 
 
205
 
 
323
 
 
1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  | var interlaceUtils = require('./interlace');
 
function bitRetriever(data, depth) {
 
  var leftOver = [];
  var i = 0;
  function split() {
    if (i === data.length) {
      throw new Error("Ran out of data");
    }
    var byte = data[i];
    i++;
    switch(depth) {
      default:
        throw new Error("unrecognised depth");
        break;
      case 16:
        var byte2 = data[i];
        i++;
        leftOver.push(((byte << 8) + byte2));
        break;
      case 4:
        var byte2 = byte & 0x0f;
        var byte1 = byte >> 4;
        leftOver.push(byte1, byte2);
        break;
      case 2:
        var byte4 = byte & 3;
        var byte3 = byte >> 2 & 3;
        var byte2 = byte >> 4 & 3;
        var byte1 = byte >> 6 & 3;
        leftOver.push(byte1, byte2, byte3, byte4);
        break;
      case 1:
        var byte8 = byte & 1;
        var byte7 = byte >> 1 & 1;
        var byte6 = byte >> 2 & 1;
        var byte5 = byte >> 3 & 1;
        var byte4 = byte >> 4 & 1;
        var byte3 = byte >> 5 & 1;
        var byte2 = byte >> 6 & 1;
        var byte1 = byte >> 7 & 1;
        leftOver.push(byte1, byte2, byte3, byte4, byte5, byte6, byte7, byte8);
        break;
    }
  }
  return {
    get: function(count) {
      while(leftOver.length < count) {
        split();
      }
      var returner = leftOver.slice(0, count);
      leftOver = leftOver.slice(count);
      return returner;
    },
    resetAfterLine: function() {
      leftOver.length = 0;
    },
    end: function() {
      Iif (i !== data.length) {
        throw new Error("extra data found");
      }
    }
  };
}
 
exports.dataToBitMap = function(data, width, height, bpp, depth, interlace) {
 
  if (depth !== 8) {
    var bits = bitRetriever(data, depth);
  }
  var pxData;
  if (depth <= 8) {
    pxData = new Buffer(width * height * 4);
  } else {
    // TODO: could be more effecient and use a buffer but change how we write to use 16 bit write methods with index * 2
    pxData = new Array(width * height * 4);
  }
  var maxBit = Math.pow(2, depth) - 1;
  var rawPos = 0;
  var pixelData;
  var images;
  var getPxPos;
 
  if (interlace) {
    images = interlaceUtils.getImagePasses(width, height);
    getPxPos = interlaceUtils.getInterlaceIterator(width, height);
  } else {
    var nonInterlacedPxPos = 0;
    getPxPos = function() {
      var returner = nonInterlacedPxPos;
      nonInterlacedPxPos += 4;
      return returner;
    };
    images = [{width: width, height: height}];
  }
 
  for(var imageIndex = 0; imageIndex < images.length; imageIndex++) {
    var imageWidth = images[imageIndex].width;
    var imageHeight = images[imageIndex].height;
    var imagePass = images[imageIndex].index;
    for (var y = 0; y < imageHeight; y++) {
      for (var x = 0; x < imageWidth; x++) {
        if (depth !== 8) {
          pixelData = bits.get(bpp);
        }
        var pxPos = getPxPos(x, y, imagePass);
        //console.log(x,y,imageIndex, pxPos);
        for (var i = 0; i < 4; i++) {
          var idx = pixelBppMap[bpp][i];
          if (depth === 8) {
            if (i === data.length) {
              throw new Error("Ran out of data");
            }
            pxData[pxPos + i] = idx !== 0xff ? data[idx + rawPos] : maxBit;
          } else {
            pxData[pxPos + i] = idx !== 0xff ? pixelData[idx] : maxBit;
          }
        }
        //console.log("R", pxData[pxPos], "G", pxData[pxPos + 1], "B", pxData[pxPos + 2], "A", pxData[pxPos + 3]);
        rawPos += bpp;
      }
      if (depth !== 8) {
        bits.resetAfterLine();
      }
    }
  }
  if (depth === 8) {
    Iif (rawPos !== data.length) {
      throw new Error("extra data found");
    }
  } else {
    bits.end();
  }
 
  return pxData;
};
 
var pixelBppMap = {
  1: { // L
    0: 0,
    1: 0,
    2: 0,
    3: 0xff
  },
  2: { // LA
    0: 0,
    1: 0,
    2: 0,
    3: 1
  },
  3: { // RGB
    0: 0,
    1: 1,
    2: 2,
    3: 0xff
  },
  4: { // RGBA
    0: 0,
    1: 1,
    2: 2,
    3: 3
  }
}; |