1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 | 1 1 500 500 500 500 500 500 500 1 1 9460 9460 9460 9460 1 503 503 503 503 503 503 162 503 1 323 323 323 162 162 162 1 1 162 162 1 175 175 175 175 175 1 10125 9773 9773 491 491 491 491 491 491 9282 8806 8806 8806 8786 8786 8786 8786 8296 8806 393 8806 8806 476 10125 162 | // Copyright (c) 2012 Kuba Niegowski // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. 'use strict'; var util = require('util'), Stream = require('stream'); var ChunkStream = module.exports = function() { Stream.call(this); this._buffers = []; this._buffered = 0; this._reads = []; this._paused = false; this._encoding = 'utf8'; this.writable = true; }; util.inherits(ChunkStream, Stream); ChunkStream.prototype.read = function(length, callback) { this._reads.push({ length: Math.abs(length), // if length < 0 then at most this length allowLess: length < 0, func: callback }); process.nextTick(function() { this._process(); // its paused and there is not enought data then ask for more Iif (this._paused && this._reads.length > 0) { this._paused = false; this.emit('drain'); } }.bind(this)); }; ChunkStream.prototype.write = function(data, encoding) { Iif (!this.writable) { this.emit('error', new Error('Stream not writable')); return false; } Iif (!Buffer.isBuffer(data)) data = new Buffer(data, encoding || this._encoding); this._buffers.push(data); this._buffered += data.length; this._process(); // ok if there are no more read requests if (this._reads && this._reads.length == 0) this._paused = true; return this.writable && !this._paused; }; ChunkStream.prototype.end = function(data, encoding) { Iif (data) this.write(data, encoding); this.writable = false; // already destroyed if (!this._buffers) return; // enqueue or handle end Iif (this._buffers.length == 0) { this._end(); } else { this._buffers.push(null); this._process(); } }; ChunkStream.prototype.destroySoon = ChunkStream.prototype.end; ChunkStream.prototype._end = function() { Iif (this._reads.length > 0) { this.emit('error', new Error('There are some read requests waitng on finished stream') ); } this.destroy(); }; ChunkStream.prototype.destroy = function() { Iif (!this._buffers) return; this.writable = false; this._reads = null; this._buffers = null; this.emit('close'); }; ChunkStream.prototype._process = function() { // as long as there is any data and read requests while (this._buffered > 0 && this._reads && this._reads.length > 0) { var read = this._reads[0]; // read any data (but no more than length) if (read.allowLess) { // ok there is any data so that we can satisfy this request this._reads.shift(); // == read // first we need to peek into first buffer var buf = this._buffers[0]; // ok there is more data than we need Eif (buf.length > read.length) { this._buffered -= read.length; this._buffers[0] = buf.slice(read.length); read.func.call(this, buf.slice(0, read.length)); } else { // ok this is less than maximum length so use it all this._buffered -= buf.length; this._buffers.shift(); // == buf read.func.call(this, buf); } } else if (this._buffered >= read.length) { // ok we can meet some expectations this._reads.shift(); // == read var pos = 0, count = 0, data = new Buffer(read.length); // create buffer for all data while (pos < read.length) { var buf = this._buffers[count++], len = Math.min(buf.length, read.length - pos); buf.copy(data, pos, 0, len); pos += len; // last buffer wasn't used all so just slice it and leave if (len != buf.length) this._buffers[--count] = buf.slice(len); } // remove all used buffers if (count > 0) this._buffers.splice(0, count); this._buffered -= read.length; read.func.call(this, data); } else { // not enought data to satisfy first request in queue // so we need to wait for more break; } } if (this._buffers && this._buffers.length > 0 && this._buffers[0] == null) { this._end(); } }; |