Code coverage report for lib\chunkstream.js

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All files » lib/ » chunkstream.js
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// Copyright (c) 2012 Kuba Niegowski
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
 
'use strict';
 
 
var util = require('util'),
    Stream = require('stream');
 
 
var ChunkStream = module.exports = function() {
    Stream.call(this);
 
    this._buffers = [];
    this._buffered = 0;
 
    this._reads = [];
    this._paused = false;
 
    this._encoding = 'utf8';
    this.writable = true;
};
util.inherits(ChunkStream, Stream);
 
 
ChunkStream.prototype.read = function(length, callback) {
 
    this._reads.push({
        length: Math.abs(length),  // if length < 0 then at most this length
        allowLess: length < 0,
        func: callback
    });
 
    process.nextTick(function() {
      this._process();
 
      // its paused and there is not enought data then ask for more
      Iif (this._paused && this._reads.length > 0) {
          this._paused = false;
 
          this.emit('drain');
      }
    }.bind(this));
};
 
ChunkStream.prototype.write = function(data, encoding) {
 
    Iif (!this.writable) {
        this.emit('error', new Error('Stream not writable'));
        return false;
    }
 
    Iif (!Buffer.isBuffer(data))
        data = new Buffer(data, encoding || this._encoding);
 
    this._buffers.push(data);
    this._buffered += data.length;
 
    this._process();
 
    // ok if there are no more read requests
    if (this._reads && this._reads.length == 0)
        this._paused = true;
 
    return this.writable && !this._paused;
};
 
ChunkStream.prototype.end = function(data, encoding) {
 
    Iif (data) this.write(data, encoding);
 
    this.writable = false;
 
    // already destroyed
    if (!this._buffers) return;
 
    // enqueue or handle end
    Iif (this._buffers.length == 0) {
        this._end();
    } else {
        this._buffers.push(null);
        this._process();
    }
};
 
ChunkStream.prototype.destroySoon = ChunkStream.prototype.end;
 
ChunkStream.prototype._end = function() {
 
    Iif (this._reads.length > 0) {
        this.emit('error',
            new Error('There are some read requests waitng on finished stream')
        );
    }
 
    this.destroy();
};
 
ChunkStream.prototype.destroy = function() {
 
    Iif (!this._buffers) return;
 
    this.writable = false;
    this._reads = null;
    this._buffers = null;
 
    this.emit('close');
};
 
ChunkStream.prototype._process = function() {
 
    // as long as there is any data and read requests
    while (this._buffered > 0 && this._reads && this._reads.length > 0) {
 
        var read = this._reads[0];
 
        // read any data (but no more than length)
        if (read.allowLess) {
 
            // ok there is any data so that we can satisfy this request
            this._reads.shift(); // == read
 
            // first we need to peek into first buffer
            var buf = this._buffers[0];
 
            // ok there is more data than we need
            Eif (buf.length > read.length) {
 
                this._buffered -= read.length;
                this._buffers[0] = buf.slice(read.length);
 
                read.func.call(this, buf.slice(0, read.length));
 
            } else {
                // ok this is less than maximum length so use it all
                this._buffered -= buf.length;
                this._buffers.shift(); // == buf
 
                read.func.call(this, buf);
            }
 
        } else if (this._buffered >= read.length) {
            // ok we can meet some expectations
 
            this._reads.shift(); // == read
 
            var pos = 0,
                count = 0,
                data = new Buffer(read.length);
 
            // create buffer for all data
            while (pos < read.length) {
 
                var buf = this._buffers[count++],
                    len = Math.min(buf.length, read.length - pos);
 
                buf.copy(data, pos, 0, len);
                pos += len;
 
                // last buffer wasn't used all so just slice it and leave
                if (len != buf.length)
                    this._buffers[--count] = buf.slice(len);
            }
 
            // remove all used buffers
            if (count > 0)
                this._buffers.splice(0, count);
 
            this._buffered -= read.length;
 
            read.func.call(this, data);
 
        } else {
            // not enought data to satisfy first request in queue
            // so we need to wait for more
            break;
        }
    }
 
    if (this._buffers && this._buffers.length > 0 && this._buffers[0] == null) {
        this._end();
    }
};